![]() Those images are-the flaws are key to the characters in Darkest Dungeon, as it were. ![]() Do I really have those tired-looking eyes? Do I look that hollow? It’s funny. It’s funny, because as Chris drew each of our avatars, almost every person he drew said, well, my nose isn’t quite like that. There are flaws in the characters, just like in noir, where the detectives solving the case are usually-if you read James Ellroy or whatever, there’s a lot of flaws in the heroes. That is representative of his creative direction. Chris drew avatars for all of us on the team in the style of the game. But the stories you can weave feel a little bit like noir adventures. I didn’t watch a bunch of detective movies before starting the game. But I think there’s some-you could argue there’s some noir there. I started trying to make it look more like an old illuminated manuscript or medieval woodcut, just to give it that feeling that when you’re playing the game, it’s almost like it’s describing the time period it’s from. ![]() Was that something you were shooting for?īourassa: Yeah, in the sense that everything that can go wrong will go wrong in a noir. GamesBeat: The one thought I had, and this kind of goes with the avatar Tyler uses on social media, is that it does have the gothic feel to it, but there’s also a noir feel. We’ve both been managers for a while and both played poker together for a while. All those things have led to inspiration for the game, for sure, the kind of suffering that you sometimes have to do on the way to trying to accomplish something good.īourassa: We always wanted to make a challenging game. We’ve been working for a number of years, had a lot of management jobs, personal lives, etc. Chris Bourassa: No? Not that we’ve commented on publicly.
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